Saebjorn Arm-Fang defeats a crag linnorm in single combat at the mouth of the Rimeflow River, then uses the heroic accomplishment to declare himself the first of the Linnorm Kings, beginning the tradition that all kings in this land must slay a linnorm before they can assume rule. Saebjorn establishes Kalsgard—initially the site is little more than a mead hall for Saebjorn and his warriors, but as his fame grows, so does the settlement.


Saebjorn’s kingdom has grown to encompass all lands north of the Rimeflow, from the islands of the Broken Bay to the west to Glacier Lake in what is now Irrisen to the east. His reputation as a ruthless and undefeatable foe spreads even further. Kalsgard remains under the rule of Saebjorn’s son, who swiftly slays his own linnorm to prove his mettle, but he and every son to follow fail to reclaim even a small fraction of the lands once ruled by the first Linnorm King.


Not content with ruling all lands north of the Rimeflow, King Saebjorn Arm-Fang turns his attention south into the giant lands of Old Cyrusian. When his initial attempts to cow the giants dwelling in the Thassilonian ruins south of the Rimeflow fail, King Saebjorn travels into Grungir Forest to confront the legendary linnorm Fafnheir. His plan is to behead this, the greatest linnorm in the land, and use that accomplishment to bend the giants to his rule. Yet the king never returns from his attempt, and by the end of the year, his onetime kingdom has fallen into two dozen squabbling fiefdoms.


The skald Rolf Redhand sings a song of such beauty for the nymph-queen Sadrinyss that she grants him a choice of treasures from her collection. He chooses a harp woven of golden hair and inlaid with the finger bones of dead heroes that grants him legendary powers over the morale of his followers. Under Rolf’s leadership, his fanatic army begins to explore and conquer the southern lands once held by Thassilon and now held by the empire’s once-enslaved giants. Rolf Redhand manages to rout several tribes of hill and taiga giants, and even though he and his fearless army meet their end at the clubs and magic of the stone and rune giants of the ancient city of Torandey, word of their initial successes had spread, and new Ulfen armies led by men and women eager to claim the giants’ treasure begin to push south with increasing frequency.


King Ulvass defeats the fjord linnorm Skallagrundr, then leads his warriors in to conquer the city of Kalsgard, disrupting Saebjorn’s legacy by killing his descendant and burning the Saebjorn meadhall to the ground.


King Ulvass leads a fleet of barbarians from Kalsgard west to discover Arcadia and establish Valenhall as an earthly paradise.


Torval Ill-Tongued slays King Rolf the Wicked with a song that stops the king’s heart. Torval disappears later that year while seeking a tarn linnorm to prove his right to rule.


The Giantkin War. After half a century of enduring attacks from the north, the giants of the southern lands and the Ironbound Archipelago (known in that time as Old Cyrusian and Old Edasseril) set aside their tribal bickering to unite under the brutal rule of a rune giant known as Queen Ledamaru, who launches a devastating 4-year assault on the Linnorm Kingdoms that throws the lands into chaos. Kalsgard never falls, but the city endures a 3-month siege before an aging King Ulvass leads a heroic charge against Ledamaru’s armies and drives the giants back.


Unwilling to leave the fleeing giants unpunished, King Ulvass leads his greatest soldiers south into Old Cyrusian, slaughtering giants all the way to the city of Torandey, where Ulvass confronts Queen Ledamaru in her fortress and nearly defeats her. Unwilling to admit defeat to a human king, Ledamaru siphons the magic that preserved Torandey’s architecture from erosion into a devastating weapon, bringing the entire city down on the heads of human and giant alike. While the fall of Torandey destroys King Ulvass and his army, the Ulfen react in a way that Queen Ledamaru hasn’t predicted—they assume it was the actions of their king that brought down the ancient city, and bolstered by the news, more Ulfen armies than ever turn their attention to the giant-held lands of Old Cyrusian.


The last of the giants are driven from Old Cyrusian—those who survive flee into the Kodar Mountains or swim over to the Ironbound Archipelago, but the tribes never again achieve the powerful unity they had under Queen Ledamaru and the rulers who came before. The time of giants, and the time of Old Cyrusian and Old Edasseril, comes to an end as the Linnorm Kingdoms expand swiftly to engulf these realms.


Ulfen longships first reach a Taldan port. Half the crew remain, selling their services as bodyguards. The runestone left behind now sits in the palace in Oppara.


The mainland Linnorm Kingdoms are united in peace under the watchful eye of High King Olaf Haginsborg—only the relatively young island kingdoms of Broken Bay and the Ironbound Archipelago remain unruly and independent. High King Olaf declares this to be a kingdom that will rival those of the soft southerners for 10,000 years.


During a strangely localized earthquake, a keystone from an arch slips out of place and crushes High King Olaf’s skull. His lieutenants vow to carry on with his vision, but without their charismatic king’s leadership, tensions and jealousy amid the bickering lieutenants, caused in part by long-held tribal animosities, throw the mainland Linnorm Kingdoms into a bloody civil war. The island nations are largely untouched by this mayhem, and rumors persist that the earthquake that killed King Olaf was engineered by Ulfen druids from the island of Battlewall.


Jarl Strom Sunbilt hires a company of mercenary wizards. They destroy his rivals with flame, illusion, and demon-driven hordes. The jarl claims the throne in Kalsgard, and establishes the wizards as his enforcers. They begin a reign of darkness and blood.


A popular revolt flares. Jarl Strom’s mercenary wizards are burned alive in a sacrifice to the gods of winter. Ulfen warriors take to their longships to stamp out the bloodlines of those wizards, sailing to the farthest reaches of the Inner Sea to take their revenge.


Ulfen explorers traverse the polar ice and settle into the taiga of northern Casmaron, founding Okormirr.


A major sea battle in Broken Bay strands hundreds of Ulfen warriors on the isle of Kalva just at the onset of a harsh winter. After resorting to cannibalism, these Ulfen fall under the influence of fell spirits, transforming Kalva into a nightmare island that is avoided by sailors to this day.


An expedition from Kalsgard pushes as far as the Tusk Mountains, claiming these lands in the name of the Linnorm Kings.


The city of Jol is founded on the ruins of Torandey by King Eskir Honeytongue. Those remaining Thassilonian structures still standing are torn down and scavenged as building materials for the new city.


Ulfen raiders begin attacking the west coast of Garund with some frequency. Remains of their ancient colonies and runestones marking their homes are still found on the shoreline.


Amatatsu Aganhei, a famed Tian explorer of his time, establishes the trade route known as the Path of Aganhei between Tian Xia and Avistan over the Crown of the World. Scandalized by this new connection to barbaric lands, Minkai’s emperor orders Aganhei executed upon his return and destroys all of his maps that can be found. A few maps survive, but they—and the path itself—remain hidden for 3,000 years.


Bildt is founded on the island of Aegos by King Einarik Stormbreaker, a notorious raider whose love of violence and mayhem persists to the current day amid this city’s eager citizens.


Ulfen longships raid heavily along the west coast of Avistan and in the region now known as Cheliax.


The Taldan fleet sails out to meet the Ulfen raiders, and after the Battle of Aroden’s Arch, limps home, barely victorious.


King Rolf Erickson of Jol returns to Aroden’s Arch at the head of a fleet and savages the Taldan colonies there. He returns with hostages and demands a weregild of 100,000 gold pieces. Taldor pays, and the Crown Prince signs a peace treaty with Erickson.


Skirmishes with the Kellids of the Realms of the Mammoth Lords simmer, with the Linnorm Kingdoms drawing their boundaries along the Tusk Mountains and the Kodar Mountains. This is the greatest expansion of the Lands of the Linnorm Kings, and it lasts until the Winter War.


Halgrim is founded by King Igarven after he successfully defeats several bickering tribes of hill and taiga giants who had dwelled on the island since the Giantkin War so many years ago.


Torvald Halvard of Jol leads a 5-year campaign against the frost giants of the Kodar Mountains, and personally slays seven of their jarls before vanishing into a deep crevasse while fighting the eighth. His bones are never recovered.


The northern lights flare brightly enough over a period of 12 hours during the summer of this year that they are mistaken for the sun. Later, historians agree that the brilliant lights were an omen signaling the oncoming Winter War. Winter this year is so cold that swords shatter in the frigid air.


The nation of Irrisen is born when the Witch Queen Baba Yaga conquers the eastern reach of the Lands of the Linnorm Kings, enslaving or butchering many of the Ulfen dwelling in the area.


Blackraven Hall is established to act as a bulwark against the Witch Queen’s forces. The Blackravens themselves play a key role in preventing further expansion by Irrisen into the western kingdoms.


Trollheim is fortified, and the wise seek advice from the First World about ways to combat the threat from Irrisen.


A delegation of Ulfen children from the united Linnorm Kingdoms is sent into the First World in exchange for aid from the First World kingdom of Frosts’ End. The children are not seen again on Golarion, but tales over the following decades tell of great pale warriors among the fey serving as bodyguards for the cruel lord of Frosts’ End. The fey weapons work well against the trolls of Irrisen, but each weapon vanishes as its wielder dies.


Kuthites from Nidal arrive in Jol and attempt to put the populace under the heel of the Shadow Lord. King Jorri Hagris puts one of them to the blood eagle, and burns the rest alive when he discovers they are fascinated by the ritual and clamoring to be next.


Maps of the Path of Aganhei are rediscovered in a hidden vault in northern Minkai, and the route finds more support this time around. Over the next several years, trade between Tian Xia and Avistan increases dramatically, with those arriving in Kalsgard generally hailing from Minkai. The Tian population in Kalsgard grows swiftly, establishing the city’s famous Jade Quarter.


Cheliax commences the Everwar. The Linnorm Kingdoms pay no heed at first, but mercenaries return to announce excellent plunder and an opportunity for glory, and warriors pile aboard their longboats to profit from the wars.


Ulfen raiders try to raid Sargava, but are repelled. The Ulfen survivors flee into the jungles and establish a tentative truce with the tribesfolk there.


The Ulfen burst from the jungles with the aid of the tribesfolk, but are again repelled. One survivor returns to the Linnorm Kingdoms to tell his tale. Children of the survivors and their Mwangi allies are born the following year, and rise to prominence in their tribes.


A Chelish armada of 30 ships attempts to make a landing at Halgrim. The marines are met on the beach by swordsmen and shield maidens, and though the Chelaxians establish a beachhead, they progress no farther inland. The third night, an Ulfen longship sets ablaze the Chelish admiral’s vessel. The Ulfen form a shield wall and force the Chelaxians into the sea. The few Chelish survivors are placed aboard their lone surviving vessel, with a barrel of pickled heads to serve as a message to the Chelish king.


Aroden dies. Oracles, seers, and witches across the Linnorm Kingdoms perish as the force of the god’s death shivers their prophecies to pieces.


Sveinn Blood-Eagle is born.


Aurnlagr the Fearless disappears in the Black Tarn, wearing his linnorm-scale armor and carrying the sword Rixbrand.


Opir Eight-Fingers appears at the gates of Jol with the decayed head of a linnorm that many claim he scavenged from a corpse. Over the course of the next 10 years, he fights over 20 duels to prove his right to the throne.


Sveinn Blood-Eagle sends a cohort to reinforce Jol. Although he does not trust Eight-Fingers, he believes the land needs stability in whatever form it can find. 4704 White Estrid sails triumphantly into Absalom after breaking a Chelish blockade at the Arch of Aroden.Upon returning home, she defeats the ice linnorm Boiltongue and becomes a Linnorm King; her use of strange weapons that she claims were gifts from “earth spirits” enrages other rulers of the Lands of the Linnorm Kings.


Ingimundr the Unruly sends a fleet of longships south to raid numerous coastal towns throughout the Inner Sea to prove he is stronger than White Estrid, but half the fleet sinks in a freak storm and the remaining ships are driven aground in Varisia.


Lands of the Linnorm Kings HillaryRenaeMize